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Old 07-17-2010, 06:35 AM   #101
teh nubbeh
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Originally Posted by NobleVillian View Post
When it comes to trading high levels as is (overcapped pokemon) now, we don't follow the x system. I got offered a Golden Wooper for my Absol when it was at 4.2k, which in the x system is worth around 4-5x2499.

Dallas traded a 6.7k for 2x Golden Dour and whatever else. Thats definitely not equal in trade value on the x system.

Of course people value high levels and titles. I think being able to trade them would make the game way more fun.
Adding to this, Hobo's 10k is worth merely 70-75x in the 'x' system but do you think he/she would trade it for even 500x in ETT golds?
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Old 07-17-2010, 07:33 AM   #102
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Originally Posted by Red Bull View Post
Xero, I agree with you man.

Atleast the idea went to some notice. The initial point is to remove the cap completely so that no x system will be used which will be nice for a change. Lowering the cap does not help at all and increasing it like to 2999 will cause 1x to be 2999 and such. I still think it needs to be removed though for obvious reasons.
a flexible system would be nice, where depending on for example, your trainer rank you get a higher cap.. eg a lieutenant could trade up to say 2999, but the next rank up could trade up to 3499 ;s it'd make people work to receive the benefits of a higher cap imo, and of course all transfers would be logged so any 3mill user etc moving out a 4k would be rumbled.
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Old 07-17-2010, 09:03 AM   #103
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Originally Posted by Xero View Post
a flexible system would be nice, where depending on for example, your trainer rank you get a higher cap.. eg a lieutenant could trade up to say 2999, but the next rank up could trade up to 3499 ;s it'd make people work to receive the benefits of a higher cap imo, and of course all transfers would be logged so any 3mill user etc moving out a 4k would be rumbled.
This, actually sounds really good if the option of level cap removal does not come to surface.
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Old 07-17-2010, 09:20 AM   #104
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Originally Posted by Xero View Post
50% of something is better than 100% of nothing, if AA is slashed in v8 also it should see off the standardized 2499 system, a small system would open up on the new cap but nowhere near as bad as the 2499 one is.

@OMFG - Lowering the cap isn't an option, many have pokemon and such that are at the current cap, or close to it. To lower it and disable those pokemon from being tradable would cause a massive argument, and a lot would undoubtedly quit
I agree with that last bit..

And to be honest I wouldn't be happy if the cap was just raised. Another jacked up rating system would just be created and it would be no different trading than it is now. I would want the cap removed so for once people have to actually use the rarity list to rate things.
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Old 07-17-2010, 09:46 AM   #105
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Originally Posted by Marshmallow View Post
I agree with that last bit..

And to be honest I wouldn't be happy if the cap was just raised. Another jacked up rating system would just be created and it would be no different trading than it is now. I would want the cap removed so for once people have to actually use the rarity list to rate things.
agree.
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Old 07-18-2010, 04:34 PM   #106
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If its traditionally raised to 2999 I wouldn't expect anything different than the situation we have now.
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Old 07-18-2010, 04:51 PM   #107
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Quote:
Originally Posted by Xero View Post
a flexible system would be nice, where depending on for example, your trainer rank you get a higher cap.. eg a lieutenant could trade up to say 2999, but the next rank up could trade up to 3499 ;s it'd make people work to receive the benefits of a higher cap imo, and of course all transfers would be logged so any 3mill user etc moving out a 4k would be rumbled.
What do you mean by rumbled...? :S

In any case, this sounds pretty good.
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Old 07-18-2010, 05:03 PM   #108
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Originally Posted by Beldoo_The_Great View Post
What do you mean by rumbled...? :S

In any case, this sounds pretty good.
I'm guessing banned.
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Old 07-19-2010, 02:58 PM   #109
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I agree with this cause the "x" system will be removed and people will be free to trade very high levels and most of all people wont get ripped off as much as the "x" system is removed, thus making gaming a better experience to newer people around here :D
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Old 07-21-2010, 02:41 PM   #110
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Bravo
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Old 07-21-2010, 11:41 PM   #111
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I agree 100%! Hopefully this will go through...
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Old 07-22-2010, 12:29 AM   #112
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Originally Posted by Shrimpy View Post
Without saying too much at the moment since I'm still working out the details, the trading cap will be changing with v8.
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Old 07-22-2010, 12:43 AM   #113
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oh ok didnt see that
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Old 07-22-2010, 12:51 AM   #114
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I agree completely :)
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Old 07-22-2010, 05:44 PM   #115
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Opinion without real reason:
I would prefer to lower the Trading Cap back down to 1999, mainly because I used to play and trade primarily from 2001-2004(banned like in 2005 because that was the first yr (I think, cuz they didn't care before) that the mods started caring about making new accounts purely for goldens) =/. But this won't really matter because it's just an opinion.
I just don't wanna see people trading 3k's and 5k's around.

(Off-Topic: How did Kuragari(Trainer #10) ever get his G.Scyther to 11k without getting banned earlier? It got de-lvld when he got banned, but he got banned before AA. I'm assuming he wrote his own script......)

Reason Not to Remove Level Cap:
Now is a real reason not to take off the Cap, the new people may get frustrated because they are new and can't get a rare to trade for high lvls or get de-motivated by seeing that others are trading for high lvls instead of working for them. This could lead to a massive increase in AAer's that would trade the high lvls that they get for AAing for rares, and since people will notice that they got a 7k in like 3 weeks, they will get banned (maybe after the trade) and the person who traded for the 7k will also be banned. This means that the rare pokemon would essentially be out of circulation and the quantity of that pokemon would decrease. This would increase the rarity causing the demand to go up, so now that pokemon may be worth an 8k.

This would repeat and lead to massive bans.

Also, if the AAer's do increase due to this, they may be trading a 5k pokemon for a pokemon worth 2.5k, thus increasing the pokemons value gradually as others follow their example and want more for that pokemon. This would also cause more people to AA because they don't have the time or patience to train a pokemon to 5k just to get what they want.

Agree:
But the thing I do agree with you on is that the "X Rating" system is absolutely ridiculous. Of Course, I just started playing TPPC again after 5 years because I got banned, and as such I'm not used to the system (which is a huge reason that I don't like it).

Something to Consider:
If the Cap isn't totally remove, and the Cap is only raised to 2999 or 3499, the "X Rating" system would still be in place and not much would change either way.

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Old 07-29-2010, 09:10 PM   #116
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I do certainly agree that indeed the x system is, well, choose the term of your own choice of description there, but negating the level cap would be like my experiences with radiotherapy:- In theory it should have cured me of the wee touch of cancer I'd randomly got but instead I recieved all of the physiological problems associated with having large doses of radiation being applied to the (my) human body and, due to the numerous cancerous cells (precipitating the requirement for radiotherapy in the first place) left over afterwards, I relapsed therefore one step back and another for good measure. Similarly taking the cap off only means the non caring sharing traders (who, like Quark from DS9, always want a profit) would set the nonsensical bar at some other level like 10000 as a random plucked number and call that x or g or beans or whatever.

An unaddressed problem with removing the cap is that it doesn't deal with the projected value that many people have in underlevled or base leveled (or whatever the kids choose to call them as these days) pokes as some people already value them more than beans or x or whatever. Now this is fair enough in certain respects as even though I've a s.scyther(?) at level 10 and a normal one(M) at 1501 I know should someone have a poke I desire my s.scyther is my main (and only just now) bargaining chip and will be probably worth more untouched at level 10 than it would be if I raised to level 1501. Without a level cap the differential between "untouched" pokes and high level pokes would then most likely generate a train of thought for an "untouched" owners mind something along these lines . . .
"Yeah that might be a level one hundred million [100,000,000,000] Dark Polyjam(M) I'm being offered but my Golden Bananabanbo(?) is fully evolved through it's 19 evolutionary stages and is still only level -pi therefore I decide (with no other frame of reference than my own ego, passion, compassion, or other emotional state I'm feeling abou that poke just now) that it is worth a level one quadrillion four hundred and seventy six thousand three hundred and the square root of minus one [1,000,000,00047630i]"

Now it is not just an attempt to make a silly joke there. Inside the heart of any roleplayer there is a munchkin (powergamer) trying to get out and unfortunately we cannot be trusted (e.g. when I abused the rules for creating custom spells I kept turning everything to jam every five minutes in a game of D&D
Rob "We must stop that lich getting that sword! It is the only weapon that can slay him!"
Me "What sword?"
Rob " Tha. . . . Why is the lich covered in jam!?!?!"
Me". . ." [Jam rarely speaks.])
Point there being if you allow someone to have a greater degree of control of the numerical ranges of any system it will either get turned to or covered in jam. In that Case I had quickly paired the rules for a warlock (ability to cast inate spells, no need for prep, can cast as often as I like but can only have one spell) and the modifiers for casting spells (So I could cast a quickened silent still spell with a +20(!) modifier to beat spell resistance and had a 50% chance to ignore spell immunity provided my one spell [polymorph] could only ever be used for jam. (and admittedly I'd nicked 2 wish scrolls at some point where I rolled not only two natural 20's on the DC but I bet the GM [Dave - good man.] if I got a third 20 (which I did) he had to let me have all the munchkined (Flanged/Unbalanced) abilities mentioned earlier) I never told him that his kitchen worksurface was at a slight angle and, through practise, you could pretty much fix the roll. That's just between you me and the internet though.

All of that Jamimorphing or PolyJamming did certainly kill the plot (and me because after killing Rob the lich decided to eat me (as jam) in a sandwich afterwards!) and once I'd started jamming up anything within range there was no easy way to fix it, just like it would be if the cap was removed and then had to be reapplied as the gulf between the trainers who have many and the trainers who have few grew to jammishly stupid proportions then everyone has a hissy fit because they either didn't like the change in the first place or the fact that it changed back or both or more than both (you never can tell with some people . . . well I can't . . .No really I can't . . .)

Now I know it is no good saying "This is wrong! someone should do something about it!" as Pratchett points out you need to add the rider "and that someone is me!" and ride I shall. Full details of a possible replacement to the existing trade value system I shall propose on Friday 6th August but in short for now . . .

X system is bad as 1x=Goldenbananabanabo=jam=i=-pi=Goldenbananabanabo&Jam Tart in the i and no pi. (i.e. nonsense)

Removing the level cap does not account for goalpost changes and the "untouched ones"

Once you take the cap off it is not going go back on without further huffiness (even if it hasn't been turned to Jam)

In any RPG you do have to be prepared for someone ready to work the numbers as although I have done for silly reasons to give my mates a good laugh and a good story to tell afterwards other people will push to give themselves an unfair advantage so you have work with what is there not change it. (i.e leave the cap it is very happy as it is)

In any RPG where you want to be entirely sensible and business like don't let me join your particular team otherwise if you like Jam or whatever sparks fly from the short circuits in my mind I'm there.

Finally next Friday 6th Aug my first version of a new trading factor which should do some unbalanced number slaying or not you tell me . . .
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Old 07-29-2010, 09:36 PM   #117
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tl;dr

kuragari got to 9k before the delevel fyi
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Old 07-29-2010, 10:04 PM   #118
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I really like this idea. I pretty much downgrade a 2499 that I used for a trading poke just to prevent myself from overleveling. I just don't want to lose profit .-.
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Old 07-30-2010, 12:30 AM   #119
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tl;dr

kuragari got to 9k before the delevel fyi
it wasn't 11k? I must of forgotten then
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Old 07-30-2010, 01:30 AM   #120
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Quote:
Originally Posted by Connect View Post

Reason Not to Remove Level Cap:
Now is a real reason not to take off the Cap, the new people may get frustrated because they are new and can't get a rare to trade for high lvls or get de-motivated by seeing that others are trading for high lvls instead of working for them. This could lead to a massive increase in AAer's that would trade the high lvls that they get for AAing for rares, and since people will notice that they got a 7k in like 3 weeks, they will get banned (maybe after the trade) and the person who traded for the 7k will also be banned. This means that the rare pokemon would essentially be out of circulation and the quantity of that pokemon would decrease. This would increase the rarity causing the demand to go up, so now that pokemon may be worth an 8k.

This would repeat and lead to massive bans.

Also, if the AAer's do increase due to this, they may be trading a 5k pokemon for a pokemon worth 2.5k, thus increasing the pokemons value gradually as others follow their example and want more for that pokemon. This would also cause more people to AA because they don't have the time or patience to train a pokemon to 5k just to get what they want.
I've heard that by the time V8 rolls around and an idea such as this may be implemented, AAing will have been nullified. As to your argument about noobs getting frustrated: everyone has to start at the bottom and if they work hard enough they can get somewhere. Others have worked hard to get rares and high levels so it would be completely within their rights to trade them for whatever they want. If noobs get frustrated/de-motivated by this and leave then they wouldn't have deserved to get anything anyway. Most understand that there are really only two ways to get rich other than having a friend give you rares/levels: work hard for your pokes or win a contest(s). Bottom line: either way you have to work hard for what you get and if a noob can't comprehend this simple concept then they can leave.
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