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View Full Version : ideas to stop aaers


darknessincomplete
01-20-2010, 06:45 PM
hey tppc ive been playing ur game for about week and discovered a program called auto attacker. so out of curiousity i tried it, in under 5 hours i was able to make my first 1k, which i find unfair to other players that have made thier own 1ks fairly (dont worry i abandonned to account for good). but while using it i think i discovered some ways to detect aaers easier they are as follows:

1. Fraction
I know that the inital purpose of fraction was to stop aaers but it didnt work because the aa automatically goes around it. So my idea is that you keep track at the amount of fractions offered and fractions completed. Because aa goes around fraction it is likely that the fraction is atleast offered to it but is just skipped.

2.Multiple instances of AA
AA's full potential is accomplished only when you use it more than one at a time. So that means that you may have three battles on the same account at 1 time. A solution would be to log a trainers kills. An example would be like this:
Trainer Started battle against "GoodDaddy"
Rampardos Defeated GoodDaddys Blissey (Slot 1)
Rampardos Defeated GoodDaddys Blissey (Slot 2)
Rampardos Defeated GoodDaddys Blissey (Slot 3)
Rampardos Defeated GoodDaddys Blissey (Slot 4)
Rampardos Defeated GoodDaddys Blissey (Slot 5)
Rampardos Defeated GoodDaddys Blissey (Slot 6)
Trainer Defeated GoodDaddy

another example this time what an AAers log would look like

Trainer Started battle against "GoodDaddy"
Rampardos Defeated GoodDaddys Blissey (Slot 1)
Trainer Started battle against "GoodDaddy"
Rampardos Defeated GoodDaddys Blissey (Slot 2)
Rampardos Defeated GoodDaddys Blissey (Slot 1)
Trainer Started battle against "GoodDaddy"
Rampardos Defeated GoodDaddys Blissey (Slot 2)
Rampardos Defeated GoodDaddys Blissey (Slot 3)
Rampardos Defeated GoodDaddys Blissey (Slot 1)
Rampardos Defeated GoodDaddys Blissey (Slot 2)
Rampardos Defeated GoodDaddys Blissey (Slot 4)
Rampardos Defeated GoodDaddys Blissey (Slot 3)
Rampardos Defeated GoodDaddys Blissey (Slot 5)
Rampardos Defeated GoodDaddys Blissey (Slot 4)
Rampardos Defeated GoodDaddys Blissey (Slot 3)
Rampardos Defeated GoodDaddys Blissey (Slot 5)
Rampardos Defeated GoodDaddys Blissey (Slot 4)
Rampardos Defeated GoodDaddys Blissey (Slot 6)
Trainer Defeated GoodDaddy
Rampardos Defeated GoodDaddys Blissey (Slot 6)
Rampardos Defeated GoodDaddys Blissey (Slot 4)
Trainer Started battle Against GoodDaddy
Rampardos Defeated GoodDaddys Blissey (Slot 1)

As you can tell the second example is obviously an AAer because the battle order is off so the trainer is an AA or is account sharing, both which are bans. To add even more protection you can track the time that each pokemon is defeated then you can see something like the trainer defeated 20 blisseys in 1 minute which you can investigate if found.
This idea can also give trainers a much desired Wins/Loss ratio if it is concidered.

3. No pokemon past 2499 (keeps multipul pokemon at 2499)
AAers do not want to go past the level 2499 because thier pokemon will go higher in the rankings and are more likely to be checked. My idea is to keep a count of the number of pokemon a trainer has at level 2400 to 2499. When the number is too high then red flags should go off that this may be an AAer. Also you should add a trainer check when ever a pokemon goes above the level 2500. If my first part of my idea goes through then AAers will be influenced to raise thier pokemon past 2500 so this just forces them to keep thier pokemon at a lower level at fear of being caught.

My last two ideas arent really whole ideas so you don't have to read them.

4. A consistancy tracker.
This idea is to check a trainers kills / minute, if the ratio stays the same for a couple hours it is likely an AAer.

5. Multipul log ins at 1 time
People with AA will probally use it more than once at a time, so limit your systems so that a users data can only be uploaded once and then blocked for any other attempts.

Sorry for the length of this post, but i just want tppc to be a more fair game for every one. :D

Also Please rate my ideas overall or individually out of 10 :)

Despair From the Dark
01-20-2010, 07:37 PM
1: Not really sure how the Faction points work, so I won't say much here.
2: No mod is gonna take ages searching through EVERY pokemon defeated, which could be millions, to find AAers.
3: A lot of AAers will raise pokemon past 2.5k just for the high level, so this idea couldn't really help.
4: A ratio could stay steady for a constant trainer too.
5: Don't know much about AA itself, so I won't say anything here.

darknessincomplete
01-20-2010, 08:06 PM
thanks for the feedback
i only want to defend my 2nd idea. Something as simple as checking that 3 is always after 2 can be done electronically with trackers. I didn't mean for a mod to go through every single battle that would be hell.:)

aznknight
01-20-2010, 08:47 PM
Hmm... that would be fun for Deimos but other mods... no o.o
But why not just search for pokemon that go up to, lets say, 1k in a day or something like that?
Then mods can check/add those accounts to see if they are doing "multiple" AAs

Jassie
01-20-2010, 08:57 PM
The program you used(if you found it online) Im pretty sure is already easily detected and people get banned for it multiple times a day..

Mercenario GX
01-20-2010, 09:15 PM
This is some ironic ^^U
But really, is hard to think that the staff dont know about it.

TheAAisForWinners
01-21-2010, 01:04 PM
What have we learned today?!

TLKreturns
01-23-2010, 02:21 AM
Hi, I fail. But you already knew that.

LunarSuicune
01-23-2010, 02:40 AM
0/10, mods are perfectly capable for catching hacks/cheats.

TLKreturns
01-23-2010, 02:47 AM
Hi im a retard. Nice to meet you. ^^

LucasROCK
01-23-2010, 03:06 AM
harharhar.

BiRaT
01-25-2010, 01:47 AM
Have you really seen the logs ?

How you know that this is the logs of the trainers ?
Are you a moderator to look the logs or have any mods saw these logs to you ?